The travel bug

Raise your hand if you love to travel :). Both for work and pleasure.

Being a designer has taken me to new places like US, UK, Malaysia and India. I love to travel.

Its easy to travel in India, my native country. The modes of transport are easy to understand and arrange. Same is the case with UK – great country for public transit. Malaysia is good too. It is in US where I struggled with – by using public transit. The fault was entirely mine.

I was in California after a good gap of 7 years. I should have started driving the car in US by now. It was my second visit to the country, longer than the previous one. The right-to-left wheel transition was a bit baffling to me, initially. I tried driving once and then gave up the thought. I relied on friends to tag along in their cars on weekend outings and sometimes choosing the VTA trains to roam around.

Weekend agenda was simple – explore new places. The downside of using the public transit was time – a simple journey from San Jose (CA) to Gilroy (CA) is a 40 min drive. A public transit journey (combining train and bus) taken around 2 hrs.

Back then, we did not have smartphones. The iPhone was 1yr old. Google was touted to release its first Android device. There was no blazing internet on the phone that we have now. No question of maps on phone.  It was July 2008.

On one of the weekend trips back to home, I missed a bus. Me and my friend waited for the next bus to come, which did not arrive as per schedule. The printed bus time-table at the stop told a grim story of weekend bus gaps. There were relatively less number of buses plying on the roads on weekends.

I thought, we are in the one of the most advanced places on earth, i.e. California. How come we do not have any service / tool / application that helps me travel with public transport? Mobile apps were just beginning to appear on devices. What I was thinking as a concept was a mashup of public transit data, mobile phone capabilities and real time information.

In 2009, I sketched a concept – a public transit app that any tourist, or any city dweller can use to travel. The app is called ‘Ghumiyo’ – a slang in Hindi language, which translated means “travel”. Notice the template I used 🙂 – The Nexus One and the HTC Sense skin used as the Android launcher. 

Here is the app I designed:

Ghumiyo_1

Ghumiyo_1

Ghumiyo_2

Ghumiyo_2

Ghumiyo_3

Ghumiyo_3

Ghumiyo_4

Ghumiyo_4

Ghumiyo_5

Ghumiyo_5

Fast forward to today – I now live in Texas and I drive a car :).

Step 3) Create the user task matrix – PART 3

“This appears to be a great plan. Unfortunately, we do not have time & budget to do this. You know, we are running against the time. Moreover, what you intend to find, we already know it, right?” are the sentiments echoed by majority of the stakeholders who are in no mood to green-light the user research.

“What’s wrong with a phone call with users?” the designers fight back. This draws a blank response :). Working with constraints opens up new possibilities.

Forrester Research too understood the constraints of user experience designers in conducting user research and they have published a whitepaper based on this – “Low-Cost User Research And Usability Testing Techniques”by Vidya L. Drego, Andrew McInnes, Harley Manning, and Rachel Zinser.

It starts with an interesting premise – ‘User research and testing don’t need to break the bank’ – it goes on to elaborate on low-cost user research techniques like desk research, connecting with online users, talking to subject matter experts, conducting user experience reviews, creating quick paper prototypes and testing with ‘surrogate users’, etc.

There are many techniques (time saving, deep probing, activities driven, etc) which will get you to the roots of user needs. Rotterdam University of Applied Sciences has come up with a toolkit – created by Bas Leurs, Peter Conradie, Joel Laumans, Rosalieke Verboom.

Here is the URL: http://project.cmd.hro.nl/cmi/hci/toolkit/index2.php.

Rotterdam University of Applied Sciences UX Toolkit

Rotterdam University of Applied Sciences UX Toolkit

Do not get overwhelmed by this list – the ‘Research & analysis’ step. You have to always be in ‘improvisation’ mode :).

I go through the predicament of ‘no-budget’ many a times in my projects. I use combination of different techniques – conducting user experience review, analyzing the web traffic, creating the competitive benchmarking matrix, quick paper prototyping and creating a case to quantify business benefits.

Whatever your technique is or combination of techniques used, you have to discover the following things:

1. How many users are currently using the product? Understand the volumetric data – how many users will be impacted with design changes.

2. What are the different types of users using the product? E.g. The HR executive might be accessing the corporate portal to get CVs of prospective employees. The potential employees might be interested in ‘careers’ section of the website. An investor might directly go to ‘news’ section of the portal. Understand the width and depth of users.

3. When do they use this product? E.g. Luke Wroblewski presents a great insight in his book ‘Mobile First’ on three scenarios in which users access their mobiles –

  1. Micro tasking: e.g. scenarios like the latest football /basketball match score that I want to know, which is updated every minute.
  2. I need to find something urgent local info – e.g. where is the nearest ATM? Where can I find drive-in restaurants?
  3. I am bored – I have to kill time and not sure what to do, may be play a game, or watch a video or look at the photos on my phone, or listen to a song while I am standing in a queue.

4. How do they use the product? Why do they use the product? – Is it being used the way it should be or the users have ‘re-engineered’ the product / tailor made the product to their daily usage? E.g. the immensely popular story in product design was washing machine being used to churn ‘lassi’ – the buttermilk in Punjab. Perhaps, it is stretching your imagination about the product’s intended usage. Great insights can open up a new product design idea altogether. LinkedIn, which started off as business networking site is now being used by recruitment site by many companies.

5. The previous point actually brings us to a very important question – What do the users really want to do? What are their goals? – e .g. if you are designing a bike, the overall user goal could be safety while driving. Another goal could be easy troubleshooting of the bike. If you are designing a restaurant app for mobile, one of the user goals could get the table booked. For airline booking, the user goal could be booking a seat. If we break this goal into smaller steps i.e. user tasks the tasks could be booking a seat of user preference, checking in online, download the flight boarding pass, etc.

6. What are the users’ immediate needs? – In some cases, users use the product in spite of the pain points – the product might cause them discomfort, it might irritate them a bit, perhaps leading them to anger management issues :). These users may have found a way to ‘deal with it’ – compromising the product shortcoming and using it in different way that impacts the efficiency. E.g. Android phone users missed the screen capture functionality on the mobile, when the mobile OS was launched – they had to actually capture the screenshot by clicking a photo of the phone screen. In later releases of Android OS, Google introduced the screen capture functionality with hardware controls (power button + volume down buttons pressed together).Designers will notice these kinds of issues when they meet the users, looking at the product usage and incorporate these changes in the new product release.

Flexible Straw

Flexible Straw

Another example is of the flexible straw, which was invented by Joseph Friedman – he saw his daughter having a tough time with the straight straw while drinking. He created corrugations in the paper straw using a screw and made a prototype of it, patented it and made a career out of it. The flexible straw is one of the distinguished products that finds itself in the list of ‘Design for All’ products list – a product that is used by many people, as possible without the need for adaptation.

7.  What are users’ specific needs? E.g. Most ecommerce websites in India have adopted the model of ‘cash-on-delivery’, which was made popular by Flipkart. Unlike US, you do not have to pay upfront on the website to buy.  Specific needs always go hand in hand with the culture of the target users, the ‘context’ in which users interact with the product – e.g. What’s the use if the user is not able to print a photo from the photo-blogging application on iPad? Users will abandon the product immediately.

8.  The user aspirations: “read between the lines” i.e. users’ hidden needs– There are some things that the users won’t disclose in your conversations. You need to be probed deeper. Buying a car or bike might elevate the ‘status’ of the user. Perhaps the product can enhance the ‘socio-economic’ image of the user.  Some people will buy a certain brand that sets them apart from the mass. There are always mass products and class products. Some products always exude desirability – think of all Apple products. The reason Apple products are popular is not only because of their finesse in industrial design & user experience – there is a factor of “I want to get it because it’s the best thing to have” which is attached to all its products.

Cadbury Bournville

Cadbury Bournville

Marketing professionals rely on this aspect to position their product. In India, Cadbury’s Bournville is positioned very intelligently – their tag line says “You don’t buy a Bournville you earn it

LML Vespa

LML Vespa

In 1980s, LML Vespa (now Vespa India) introduced one significant feature to its scooter, which its archrival company, Bajaj Auto could not. Guess what that product feature could be :)? It was single-key operation. Yes, one key for all the users tasks – starting the scooter, unlocking the front and side compartments, removing the spare tire from the back, etc – all with just one key. The Bajaj scooters had at least 3 keys to do all those operations. That’s a great insight that was captured in user research, which was ‘discovered’ as aspiration and perhaps as the pain point of users too.

9.  Do users’ say what they mean and do they mean what they say? – Re-iterating one of the quotes in earlier post “A wise car hears one word and understands two” 🙂 – a designer has to carefully observe the circumstances / contexts in which users give inputs. Users may say something which they do not necessarily mean to use / buy / aspire to buy.

Xerox Star

Xerox Star

Bill Moggridge, in his book ‘Designing Interactions’ summarizes the user research done by Xerox before it launched Star: User interviews were conducted on Star’s predecessor machine Alto and Smalltalk to sense if people will buy a machine which had superior experience as compared to cheap and inferior hardware. Star was launched and IBM PC was launched after Star – IBM was cheap and had inferior experience. But, the users opted for IBM PC. Time, context and needs of the users change over time.

10. Of course, there will be people like Agent J in ‘Men In Black‘, who puts on the dark glasses and says “I make this thing look good”, adding value to the product than its original use :). That line comes at 0:55 in the movie.

Men In Black trailer

Step 3) Create the user task matrix – PART 1

“I don’t know who I am!” screams Jason Bourne in the first installment of the Bourne series, who is struggling to recall his memories, forgotten his name and forgotten his identity.

We don’t go through the same circumstances as Bourne does :). Strange but true, we can have opinions about our friends and family members. But when it comes to defining your self, it is not an easy thing to do. There might be an inherent feeling about your abilities, your emotions and your actions, but we often rely on others to define our persona.

When I was at NID (National Institute of Design), the first semester involved many exercises centered around discovering me as a person – what I like & dislike, what are things I cherish the most, what are my escape routes, what do I value and don’t value, etc. Most of my student friends had given up these kinds of exercises – their argument was that they already know how they are as a person and there was little delight they were deriving from the exercises.

The faculty member presented us this rationale– unless you don’t know who you are, you will find it difficult to understand who / what/ why / how the other person is. The objective of those exercises was to probe deeper into yourself and understand the person you are – your background, your value system, your aspirations and perhaps your fears too.

If someone told you that are emotional person, take it in your stride. Perhaps that’s a compliment someone paid you, free of cost :).Being a designer you need that skill, to imbibe the world around you and come out with the best possible design.

As you may recall in our older posts, you can understand another person (i.e. a user of any product or service) by employing various techniques – observing the user, talking to the user, doing desk research, seeking opinions of the experts, etc. There are always different schools of thought – is it user-centered design or is it user-inspired design or is it user-assisted design or is it business-centered design? Very rarely will be products designed in a genius-driven mode, as Dan Saffer explains in his book “Designing For Interaction”.

Without getting into the debate – let’s stick to a stand: every product that is designed has users’ needs reference. Let’s not worry over the semantics.

Having a keen eye to capture context data (where the user works, how he works, what time he/she has lunch, etc.) will help you a lot. Examples of keen eye: Hope you recall the chase sequence in the movie ‘The Dark Knight’ where the Joker is aiming for Harvey Dent’s bulletproof car with a bazooka gun – the Joker is riding a trailer and he slides the trailer door to reveal something written in big typo on the door. It says “Slaughter is the best medicine” :). One who understands the psyche of the Joker has done a great job – the production designer.

One more example: The last minutes of the movie ‘Despicable Me’- the Minions are arranging the dance performance of Margo, Edith and Agnes. In a very short frame of time, you might notice the Blu ray player to be named as “Gru-ray player” :). An animator / designer who has imbibed the ‘ecosystem’ around him/her can only create this kind of work.

So you might have found out who you are, for some it’s still work-in-progress.

Ultimately, it is all about the discovery.